Degradations. Transparent colours are most proper for this purpose, such as carmine, lake, Prussian blue, verdigris, &c., and these must be tempered with a strong white varnish, to prevent their peeling off. You are then to shade them with black mixed with the same varnish, or with bitre, as you find convenient. You may also leave strong lights in some parts, without any colours, in order to produce a more striking effect. Observe, in particular, not to use more than four or five colours, such as blue, red, green, and yellow. You should employ, however, a great variety of tints, to give your painting a more natural air; without which they will represent vulgar objects, which are by no means the more pleasing because they are gaudy.
When the lamp in this lantern is lighted, and, by drawing out the tube to a proper length, the figures painted on the glass appear bright and well defined, the spectator cannot fail of being highly entertained by the succession of natural or grotesque figures that are painted on the glasses. This piece of optics may be rendered much more amusing, and at the same time more marvellous, by preparing figures to which different natural motions may be given (e), which every one may perform according to his own taste; either by movements in the figures themselves, or by painting the subject on two glasses, and passing them at the same time through the groove, as will be seen in the next experiment.
XI. To represent a Tempest by the Magic Lantern.
Provide two plates of glass, whose frames are so thin that they may both pass freely through the slit or groove of the common magic lanterns at the same time.
On one of these glasses you are to paint the appearance of the sea, from the slightest agitation to the most violent commotion. Representing from A to B (fig. 12.) a calm; from B to C a small agitation, with some clouds; and so on to F and G, which should exhibit a furious storm. Observe, that these representations are not to be distinct, but run into each other, that they may form a natural gradation; remember also, that great part of the effect depends on the perfection of the painting, and the picturesque appearance of the design.
On the other glass you are to paint vessels of different forms and dimensions, and in different directions, together with the appearance of clouds in the tempestuous parts.
You are then to pass the glass slowly through the groove; and when you come to that part where the storm begins, you are to move the glass gently up and down, which will give it the appearance of a sea that begins to be agitated; and to increase the motion till you come to the height of the storm. At the same time you are to introduce the other glass with the ships, and moving that in like manner, you will have a natural representation of the sea, and of ships in a calm and in a storm. As you draw the glasses slowly back, the tempest will seem to subside, the sky grow clear, and the ships glide gently over the waves.—By means of two glasses disposed in this manner you may likewise represent a battle, or sea fight, and numberless other subjects, that every one will contrive according to his own taste. They may also be made to represent some remarkable or ludicrous action between different persons, and many other amusements that a lively imagination will easily suggest.
XII. The Nebulous Magic Lantern.
The light of the magic lantern, and the colour of images, may not only be painted on a cloth, but also reflected by a cloud of smoke.
Provide a box of wood or pasteboard (fig. 14.) of about four feet high, and of seven or eight inches square at bottom, but diminishing as it ascends, so that its aperture at top is but six inches long, and half an inch wide. At the bottom of this box there must be a door that shuts quite close, by which you are to place in the box a chafing-dish with hot coals, on which is to be thrown incense, whose smoke goes out in a cloud at the top of the box. It is on this cloud that you are to throw the light that comes out of the lantern, and which you bring into a smaller compass by drawing out the moveable tube. The common figures will here serve. It is remarkable in this representation, that the motion of the smoke does not at all change the figures; which appear so conspicuous, that the spectator thinks he can grasp them with his hand.
Note. In this experiment some of the rays passing through the smoke, the representation will be much less vivid than on the cloth; and if care be not taken to reduce the light to its smallest focus, it will be still more imperfect.
XIII. To produce the Appearance of a Phantom upon a Pedestal placed on the middle of a Table.
Enclose a common small magic lantern in a box ABCD (fig. 15.) that is large enough to contain also an inclined mirror M, which must be moveable, that it may reflect the cone of light thrown on it by the lantern, in such a manner that it may pass out at the aperture made in the top of the box. There should be a flap with hinges to cover the opening, that the inside of the box may not be seen when the experiment is making. This aperture should likewise be oval, and of a size adapted to the cone of light that is to pass through it. There must be holes made in that part of the box which is over the lantern, to let out the smoke; and over that part must be placed a chafing dish of an oblong figure, and large enough to hold several lighted coals. This chafing dish may be enclosed in a painted tin box of about a foot high, and with an aperture at top something like fig. 14. It should stand on four short feet, to give room for the smoke of the lamp to pass out. There must also be a glass that will ascend and descend at pleasure in a vertical groove ab. To this glass let there be fixed a cord, that, going over a pulley c, passes out of the box at the side CD, by which
(e) There are in the Philosophical Essays of M. Mulchenbroek, different methods of performing all these various movements, by some mechanical contrivances that are not difficult to execute. the glass may be drawn up, and will defend by its own weight. On this glass may be painted a spectre, or any other more pleasing figure. Observe, that the figures must be contracted in drawing, as the cloud of smoke does not cut the cone of light at right angles, and therefore the figures will appear longer than they do on the glass.
After you have lighted the lamp in the lantern, and put the mirror in a proper direction, you place the box or pedestal ABCD on a table; and putting the chafing dish in it, throw some incense in powder on the coals. You then open a trap door, and let down the glass slowly; and, when you perceive the smoke diminish, you draw up the glass, that the figure may disappear, and shut the trap-door. This appearance will occasion no small surprize, as the spectre will seem to rise gradually out of the pedestal, and on drawing up the glass will disappear in an instant. Observe, that when you exhibit this experiment, you must put out all the lights in the room; and the box should be placed on a high table, that the spectators may not perceive the aperture by which the light comes out. Though we have mentioned a small magic lantern, yet the whole apparatus may be so enlarged, that the phantom may appear of a formidable size.
XIV. The Magic Theatre.
By making some few additions to the magic lantern with the square tube, used in Experiment X, various scenes, characters, and decorations of a theatre, may be represented in a lively manner. In this experiment it is quite necessary to make the lantern much larger than common, that the objects painted on the glasses, being of a larger size, may be represented with greater precision, and consequently their several characters more strongly marked.
Let there be made a wooden box ABCD, a foot and a half long, 15 inches high, and 10 wide. Let it be placed on a stand EF, that must go round it, and by which it may be fixed with two screws to a table. Place over it a tin cover, as in the common lantern. Make an opening in its top narrowest side; in one of which place the tube H, and in the other the tube I; let each of them be six inches wide, and five inches high: in each of these tubes place another that is moveable, in order to bring the glasses, or concave mirror, that are contained in them, to a proper distance. In the middle of the bottom of this box place a tin lamp M; which must be moveable in a groove, that it may be placed at a proper distance with regard to the glasses and mirror: this lamp should have five or six lights, each of them about an inch long. At the beginning of the tube H, toward the part N, make an opening of an inch wide, which must cross it laterally: another of three quarters of an inch, that must cross it vertically, and be nearer the box than the first; and a third of half an inch, that must be before the first. The opening made laterally must have three or four grooves, the second two, and the third one: that different subjects of figures and decorations may be passed, either sidewise, ascending or descending, so that the scenes of a theatre may be the more exactly imitated (r). Enclose these grooves between two convex rectangular glasses, of six inches long, and five inches high, and of about 20 inches focus; one of which must be placed at O, and the other toward P. Have another tube Q, of about a foot long, which must enter that marked H; and at its outward extremity place a lens of about 15 inches focus. There must also be a third tube R, four inches long, into which that marked I is to enter: to the exterior end of this adjust a concave mirror, whose focus must be at seven or eight inches from its reflecting surface.
The magic lantern being thus adjusted, nothing more is necessary than to provide glasses, painted with such subjects as you would represent, according to the grooves they are to enter. The lamp is then to be lighted; and placing a glass in one of the grooves, you draw out the moveable tubes till the object paints itself on a cloth to the most advantage: by which you determine the distance of the lantern and the size of the image. You then make a hole in the partition of that size, and fix in it a plate of clear glass, over which you paste a very thin paper, which must be varnished, that it may be as transparent as possible.
On this paper are to be exhibited the images of all those objects, that by passing successively through the grooves, are to represent a theatric entertainment. The exhibition will be very agreeable; because the magic lantern being concealed behind the partition, the cause of the illusion cannot by any means be discovered.
In order to show more clearly in what manner subject of this sort should be painted, and the glasses disposed, we will here make choice of the siege of Troy for a theatric subject; in which will be found all the incidents necessary to the exhibition of any other subject whatever.—In the first act the theatre may represent, on one side, the ramparts of Troy; toward the back part, the Grecian camp; and at a farther distance, the sea, and the isle of Tenedos. We will suppose the time to be that when the Greeks feigned to raise the siege; and embarked, leaving behind them the wooden horse, in which were contained the Grecian soldiers,—On a glass, therefore, of the same width with the aperture made in the side AC of the box, you are to paint a deep blue curtain, lightly charged with ornaments, quite transparent. This glass is to be placed in the first vertical groove; so that by letting it gently down, its image may appear to rise in the same manner as the curtain of a theatre. All the glasses that are to ascend or descend must be bordered with thin pieces of wood, and so exactly fill the grooves, that they may not slide down of themselves.—You must have several glasses of a proper size to pass through the horizontal grooves, and of different lengths according to the extent of the subject. You may paint on the first, the walls of Troy. On the second, the Grecian camp. On the third, the sea, the isle of Tenedos, and a serene sky. On the fourth, the Grecian troops.
(f) In the decorations, the clouds and the palaces of the gods should descend; caves and infernal palaces should ascend; earthly palaces, gardens, &c., enter at the sides. troops by detached figures. On the fifth, other troops, disposed in battalions, and placed at a distance. On the sixth, divers vessels, which as the glass advances in the groove diminish in size. On the seventh, the wooden horse and Sinon. On the eighth, Trojan men and women.
These glasses being properly painted, you place in the horizontal grooves the first, second, third, and fourth. Then draw up the curtain, by letting down the glass on which it is painted, and draw away gently the fourth glass, and after that the second; then advance very gently the fifth that represents the embarkment, and pass it quite through. Next pass the opposite way, the sixth, which represents the Grecian fleet. The objects painted on the fourth, fifth, and sixth, quite disappearing, you are to advance the seventh, on which is painted the wooden horse; and at the same time the eighth, where the Trojans will appear to draw the horse into the city. The curtain is then to be let down, that you may withdraw the scenes of the first act, and place in the grooves those that are to compose the second.—In the second act may be represented the interior part of the city of Troy: on one side may be seen the wooden horse, and in the back part the temple of Pallas. The glasses for this act may be painted in the following manner. On the first may be palaces and houses, representing the inside of a city. On the second, the temple of Pallas in the centre, with a clear night and the moon. In the front may be seen the wooden horse, that the Trojans have placed near the temple of Pallas. On the third, a troop of Greeks, with Sinon at their head, who are going to open the gates of the city to the Grecians. On the fourth, different troops of armed Greeks; painted on a long glass, to afford variety. On the fifth, several troops of Trojans. On the sixth, various appearances of fire and smoke, so disposed, that this glass being drawn up above the others, the objects painted on the first glass may appear in a conflagration.
Before you draw up the curtain, you should place the first and second glasses. You then pass the whole third glass slowly; a little after, the fourth, on which are painted the different bodies of armed Greeks; and at the same time, from the opposite side, the fifth glass, that represents the Trojan troops; observing to move them slowly both in advancing and retreating, to imitate a combat (g). Then draw up, by degrees, the sixth, on which are painted the fire, flame, and smoke, so that the palaces and houses painted on the first glass may appear to take fire gradually, and at last present a general conflagration. After having represented these incidents with the greatest attention, you let fall the curtain to prepare for the third act. In this may be represented the inside of Priam's palace; where is seen an altar, round which several Trojan princesses appear, who have fled thither for safety. On the first glass may be painted the palace. On the second, a view of the back part of the palace, with the altar. On the third, Priam with several Trojan men and women. On the fourth, Pyrrhus and a troop of Greeks. On the fifth, the same actors, with the palace in flames. On the sixth, a conflagration.—The two first glasses which are to be drawn up, should be placed before you raise the curtain. Then pass the third; next advance the fourth; which being drawn up, discovers on the fifth the palace in flames; then drawing up the sixth, let down the first, that the palace may appear entirely destroyed by the conflagration.
The fourth act may represent the environs of Troy, with a distant prospect of the sea. The first and third glasses of the first act may be here used; to which may be added a third, representing Æneas bearing his father Anchises, followed by his son Iulus and some Trojans. With this glass may be represented the flight of the Trojans and the embarkment of Æneas; with another glass, on which are painted certain vessels.—To this act the following scenes may be added: The cave of Æolus; the back part of the cave; Æolus; the winds; Juno in her chariot.
The fifth act should represent the open sea, with the fleet of Æneas sailing for Italy. On the first glass must be painted the sea, as in the eleventh experiment, or else the waves should be imitated by another glass under the first. On the second, the Trojan fleet. On the third, Neptune in his car. On the fourth, the palace of Jupiter. On the fifth, the inside of the palace; the gods assembled in council, with Venus obtaining leave of Jupiter for Æneas to land in Italy.—After having placed the first glass, that represents a calm sea, the curtain is raised, and the second scene is advanced, which contains the Trojan fleet. The first is then brought forward, to represent a violent tempest: then raising the third glass, Neptune appears, who commands the waves to be still, which is done by making the tempest subside by degrees. The fleet then advances, and passes over the whole theatre: presently after the fourth and fifth scenes descend, that represent Olympus, and finish the exhibition.
Note. We must here repeat, that if you would represent a subject of this sort to advantage, it is quite necessary that the glasses be well painted; and those that are to be in front should be in stronger and more opaque colours, that the images of those behind may not appear mixed with them, which will be the case if they are all equally transparent. The glasses should also be of different lengths; that some being placed before the others are drawn away, their extremities may not be perceived.
The larger these subjects are represented, the better effect they will have: the front of the theatre should appear to be about three feet wide; and if some parts of the figures were moveable, it would still add to the variety of the entertainment.